FALL LEAGUE RULES AND EVENT DESCRIPTIONS

GENERAL RULES

All events will be governed by USGA Rules of Golf, supplemented by the official WNML Local Rules outlined below.

  • Seniors 55 & older (in present year) can utilize “The Rule of 70” and play the gold tees if you can meet the following criteria:

    • 70 years or older automatically can move up regardless of handicap.

    • 55+ can move up if AGE plus USGA 18-hole course handicap = 70 or higher”

This is subject to review by League Management.

WNML LOCAL RULES

  • GIMME TAPE: A 24-inch tape is affixed to the flagstick. If your ball is fully within the marked area, the putt is considered holed. Add one stroke and pick up your ball. This promotes pace of play.

  • MAXIMUM SCORE: The maximum allowable score on any hole is 9. Once you are putting for 8 and miss, pick up and move on.

  • Model Local Rule E-5: If you lose a ball anywhere through the green, or your ball is known or virtually certain to be out of bounds, you do not need to go back to the tee or back to the original spot to re-hit.

    • If your ball is lost or out of bounds, instead of going back to replay the shot, you may take a drop for a 2-stroke penalty.

    • Please do not go back unless there is some very unusual reason to do so. Going back creates a major delay and slows the pace for the rest of the league.

      Here is the simple version:

HANDICAPS

  • Handicaps are managed using the World Handicap System (WHS), updated daily.

  • Players will use 90% of their WHS index.

  • WNML utilizes Unknown Golf to manage league play, handicaps, and scoring.

  • Unknown Golf will post all league scores to your WHS profile.

  • Players without an established WHS handicap will play as a 0 until one is established.

  • If a hole is not played or a score is not recorded, the system will enter a max score of 9 for handicap calculation.

ELECTRONIC SCORING (Golf Genius)

  • Mobile live scoring via the Unknown Golf app is required. The app is available on Google Play and the Apple App Store.

  • Players will receive an email reminder weekly for the upcoming round.

    • You only need to open the app to enter scores.

    • Only one player is needed to enter scores for your group.

  • Scores are considered final once you leave the property. Players should verify scores before leaving.

  • Scorekeepers must finalize scores in the app. If app scoring is not possible during play, a paper scorecard may be used and entered after the round.

GHIN SCORE POSTING

  • Your league scores will be automatically posted to your GHIN account by Unknown Golf! No extra steps needed — just play, score, and you’re all set!

FLIGHTS

  • Fall League uses two flights based on handicaps.

    • Players without a handicap will be placed in the 1st flight.

There is no Senior division/flight in the Fall League.

Weather Policy

The Wednesday Night Men’s League is a rain-or-shine league — we play in less-than-perfect conditions! Here’s how we handle Mother Nature’s curveballs:

Light Rain? Game On

  • If it’s a light, on-and-off drizzle, AND the course is playale, plan to play. Scattered showers with no lightning or severe weather? We’re teeing it up!

Automatic Cancellations - League play will be canceled if:

  • Dangerous weather is present (lightning, high winds, or torrential rain)

  • The course closes carts for the evening.

    • If the course is playable but carts are not allowed, the league will allow league play with a pro-rated portion of the prize fund to be awarded to those that played.

    • Those that do not choose to play will receive a rain check for that week.

The 3PM Decision - We’ll make a call by 3:00 PM based on:

  • A 50% or greater forecast for lightning, strong winds, or heavy rain → CANCELLED

  • Less than 50% → We’re playing (unless weather changes dramatically)

The golf shop will keep monitoring radar and conditions and may suspend play if necessary.

If league is canceled before play starts, we will send an email and text message to communicate. In addition, you can also call the golf shop for confirmation.

Always plan on playing until it is announced that the league is NOT playing.

What If the Night Gets Washed Out?

  • If weather wipes out the entire night, a Rain Check Player List will be available in the golf shop. You’ll be able to use your rain check anytime during through the end of that season.

Prize Fund Adjustments Due to Cancellations:

  • ALL PRIZE fund monies will be put into the Last Chance Qualifier.

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Fall League Schedule of Events

  • Week 1 - Tee Box Game (old school version)

  • Week 2 - One Man Mulligan

  • Week 3 - Mixed Bag of Fun

  • Week 4 - Single-Double

  • Week 5 - 2-Man Shamble (Mixer)

  • Week 6 - Last Chance Qualifier

For those that qualify…

  • Week 7 - KING OF THE HILL

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EVENT FORMATS & DESCRIPTIONS

TEE BOX GAME (old school version)

  • Individual stroke play

  • Each player will get to choose which tee box they play from on each hole

    • Tee markers used will be:

      • 3 Blue

      • 3 White

      • 3 Gold

Seniors that meet criteria to move up:

  • 3 White

  • 3 Gold

  • 3 Red

  • Any mistake made with the above formats is an automatic 2 stroke penalty for each occurrence.

  • Payouts in both gross and net by flight

ONE MAN MULLIGAN

  • Individual stroke play

  • You are allowed ONE extra shot per hole anywhere you choose. If you choose to play an extra shot, YOU MUST PLAY THE EXTRA SHOT.  Be careful and choose to play your extra shot wisely!

  • You cannot carryover any unused extra shots

  • ONLY the “Mulligan” shot can be played as “winter rules” (lift, clean, and place)

  • Payouts in both gross and net by flight

~Any mistake made with the above formats is an automatic 2 stroke penalty for each occurrence~

SINGLE-DOUBLE 

  • Individual stroke play

  • Your score is based on the following:

    • Odd numbered holes are a single score

    • Even numbered holes are Double your actual score (if you score a 4 on an even numbered hole, your score is an 8 for that hole) 

    • Payouts in both gross and net by flight.

MIXED BAG O’FUN

  • Individual stroke play

  • Payouts in both gross and net by flight

    • Hole1:  “PERSI” – You hit your tee shot with the dedicated persimmon/wood driver that will be left at the tee. (We will have both right and left handed persimmon clubs available at both the white & gold tees) Play the rest of the hole with your own clubs. (You cannot bring your own persimmon/wood driver to use)

    • Hole 2: “Missy” – You must intentionally “MISS” the green with your SECOND shot. Any shot AFTER your second shot can be on the green. If you land on the green with your 2nd shot, you must hit off the green before going back towards the hole.

    • Hole 3: “Silly Sand” – Before you can hit an approach shot to the green, you must play a shot from EITHER (the right or left) fairway bunker. Once in the bunker, the shot from the bunker does not count as a shot.  i.e. if you can hit your tee shot into the bunker, the next shot does not count. If you can manage to hit that bunker shot onto the green, your ball sits 1 & you have an eagle putt!

    • Hole 4: “Portal to Portal”  This is an option. You can play the hole any way you wish, however, the “Portal” is available. The frontside “Portal” is the fairway bunker on the right. If your ball lands in the frontside “Portal” your ball can be sent through the “Portal” and enter into the backside “Portal”. The backside “Portal” is the first greenside bunker. (marked with proxy sign). There will be another proxy sign INSIDE the bunker. You can place your ball within one club length of the proxy sign inside the bunker and play your next shot from there. Yes, you can rake the bunker between shots. 

    • Hole 5:  “One Club” – Each player must select “One Club” to play the entire hole with. (Example: a player may choose a 7 iron. They must hit the 7 iron off the tee, 2nd shot, 3rd shot, etc. You must also putt with that same club. The GIMME tape IS in play.

    • Hole 6: “One Man Scramble” – Similar to the One Man Mulligan but different! A One-Person Scramble is where each player hits two shots, one ball is selected, two shots are played from that location, one ball is again selected, two shots are played from that location, and so on until the ball is holed.

      • Lift, clean, & place is in effect for all shots on this hole..

    • Hole 7: “Superintendent Revenge” - This hole location will be in a very unfair location. ***NO GIMMES***

    • Hole 8:  “Mini-Me” - This hole has a small 3” Sure Putt practice cup. Each player must finish in this cup. ***NO GIMMES***

    • Hole 9:  “Putter Ball” – Once you are on the green, you must use the designated putter for putting and you must follow USGA rules for a legal putting stroke.  ***NO GIMMES***

~Any mistake made with the above formats is an automatic 2 stroke penalty for each occurrence~

SHAMBLE MIXER - 2-MAN

  • This Shamble will combine a team & individual element. 

  • The only part of the team aspect is the tee shot. Each team will share the best tee shot.

  • Teams will be made using handicaps in an attempt to balance the field.

    • Players will be classified as A or B player.

  • A shamble combines elements of a scramble with elements of stroke play. 

    • Like in a scramble, both players tee off and the best shot is selected.

    • Both players will move their balls to the spot of the selected shot.

    • From this point, the hole is played out by each player playing their own ball into the hole.

    • ONLY the 2nd shot is played with lift, clean, and place, similar to a scramble.

  • Teams missing a player:

    • If a player is missing a partner, he can choose one of the other players to share the tee shot.

      • If you are classified an A player, you must partner with the B player on the other team in your group.

      • If you are classified a B player, you must partner with the A player on the other team in your group.

        • If the other team is missing a player as well, you partner with the other player regardless of player classification. 

  • ONE REQUIREMENT: You must use at least THREE tee shots from each player.

  • Payouts in both gross and net by flight

LAST CHANCE QUALIFIER

  • The highest placing Low Gross finisher with tonight's score, not already qualified, will gain automatic entry into the Gross King of the Rock as the last seed.

  • The highest placing Low Net finisher with tonight's score, not already qualified, will gain automatic entry into the Net King of the Rock as the last seed.

  • Individual stroke play.

  • Payouts in both gross and net by flight.

KING OF THE HILL

  • To qualify for either Gross or Net King of the Hill, you must finish in the top 10 in points for the entire Fall League season.

    • Defending KoH Champions qualify for next year’s KOH  (unless the Net Champ qualifies for Gross in which case he must play in the gross event.)

      • If either of the defending Champions finish outside the top 10 in points, we will have 12 players in the King of the Hill and eliminate two players on the first & second hole.

  1. SEASON POINTS for King of the Hill Qualifying

    • Points are accumulated based on your finish each week in Fall league.

    • Final standings are based on your best 5 of 6 weekly scores (this rewards players for showing up)

  2. Point system is as follows: (points are based on RESULTS of GAME played, not medal play scores)

    • If there are 50 players in the league, points are as follows:

      •  1st = 50 points

      • 2nd = 49 points

      • 3rd = 48 points

      • 4th = 47 points

      • Continue down to last place which will score 1 point.

    • Rainouts: If there are any rainouts, each rainout will reduce the number of scores used to calculate King of the Hill standings.

    • The same procedure will be done with the NET standings.

  • If a player finishes Top 10 in both gross & net standings, GROSS takes precedent. If you finish Top 10 in GROSS, you must play the GROSS King of the Hill.

  • Should there be any ties in either division at the end of the year, the tie-breaker is as follows:

    1. total points

    2. most points scored week 1

    3. most points scored week 2

    4. most in week 3

    5. most in week 4

    6. most in week 5

    7. most in week 6

    8. coin flip

  • Players finishing in 12th place or lower will become alternates should a qualifier be unable to play or DNS. (If a Gross alternate is qualified in Net and an opening becomes available in Gross, the Player can choose either gross or net)

  • There will be a $20 event fee for both the GROSS and NET King of the Hill.

    1. “King of the Hill” winners will receive free golf for the remainder of the golf season at Goodrich Golf Course!

    2. Payouts are in merchandise credit for each of Gross & Net are as follows:  King of the Hill will collect $90. Runner-up will receive $60, 3rd $50, 4th $35, 5th $30, & 6th $25. (These numbers are based on full 10 player field and supplemented with $90 from Fall league prize fund)

  • The “King of the Hill” competition is very simple and works like this:

    1. Ten players will tee off the first hole.

      • The Gross KoH field will play from the white tees.

      • The Net KoH field will play from the same tees that they qualified from. Seniors that played and qualified from the gold tees can play the gold tees in the King of the Hill. (NET ONLY) Their playing handicaps are adjusted to the teeing areas being played just as if it was the regular season.

    2. The player with the highest Gross/NET score will be eliminated from the “King of the Hill”

      • In the event of a tie, there will be a shoot-out with the tied players.

      • The tied players will hit a shot around the green at a previously determined location.

      • You can place your ball within the circle.

      • The player that finishes furthest from the hole is eliminated

    3. Players that survive the first hole move on to the second hole repeating the sequence until we have one lone player in each division standing on the 9th green and those players are declared the “Kings of the Hill”

  • Due to lack of daylight, any player can play “ready golf” at any time except while in the shoot-out

  • ADVICE – It is not to be given or taken by any player.  If a player is eliminated, they are not allowed to give advice to the remaining players. Any player receiving advice could be penalized.

NET DIVISION HANDICAPPING:  In the past we have been playing off of the lowest handicap player.  This would be the proper procedure should the lowest handicap player play all nine holes. Because the lowest handicapped player could be eliminated on the 1st hole, we will use full handicaps for the net KoH.

  • The GROSS Division tees off at 3:00pm.  All GROSS division players MUST be at the tee by 2:50PM for instructions, score card exchanges, & picture.  Once the picture is over, we will begin.  If a player is not at the 1st tee by 3:00PM, they will be disqualified and the 1st alternate will take his place

  • The NET Division tees off at 3:20pm.  All NET division players should be up by the patio by 3:00PM for instructions, score card exchanges, & picture.  Once the picture is over, we will begin.  If a player is not at the 1st tee by 3:20PM, they will be disqualified and the 1st alternate will take his place

  • Alternates are encouraged to be onsite should any players not make the tee time.  We will use alternates based on the results of the Fall League Points Standings

  • Should either field be short a player, we will eliminate the 6th hole. (two players, the 8th hole)

  • Friends and family are also encouraged to come out and follow the players

  • This is considered a Match Play style event where each participant in each respected field starts play at the same time which does allow practice rounds to be played

    • You cannot play or be anywhere near the white teeing areas (the Penalty is disqualification)

    • You must NOT practice any shots from shootout locations or anywhere near a shootout location. (the Penalty is disqualification) 

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PRIZE FUND

  • Divided by Open and Senior Divisions.

  • Championship payout includes unused prize funds.

  • Ties split prize pool equally.

  • Distribution table available after final registration.

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OPTIONAL GAMES

WEEKLY SKINS GAMES

  • Gross Skins ($5): One pool for all players.

  • Net Skins ($5): One pool for all players.

  • If there are no skins in week 1-5, the pool will carry over to the next week.

    • If we have a carryover after round 6, the Last Chance Qualifier, the pool will split based on the following:

      • Double Eagles

      • Eagles

      • Birdies

    • There are no refunds if you do not play the following carry-over league night

DEUCE POT

  • $5 entry. All 2s split the pot.

  • Must be entered before teeing off.

  • If there is no winner in the Deuce Pot, we will roll your entry into the next week & you will not have to enter the Deuce Pot that next week.

    • If there is no Deuce Pot in the Last Chance Qualifier, you will receive golf shop credit as your refund.